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TIGSource ForumsPlayerGamesSonic stuff: generation, CD, (WII U rumor)
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Author Topic: Sonic stuff: generation, CD, (WII U rumor)  (Read 37499 times)
gimymblert
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« on: April 18, 2011, 01:58:46 PM »





Just because some people care and sega did it, their own fan game remix.







I don't know for you, but I get a strong Donkey kong return flair from those screen. Also they look like WII worthy, but as long they run at 60hz flawlessly and have huge amount of content + play longer, I'm fine.


edit:
More gameplay footage



Look like they also ameliorate the modern style gameplay as well.
but Jump look a bit heavy and unnatural.
« Last Edit: November 06, 2011, 08:30:07 PM by Gimmy TILBERT » Logged

DavidCaruso
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« Reply #1 on: April 18, 2011, 02:20:01 PM »

Sonic Retro is losing their shit over this, haha.

I would lie if I said I wasn't getting hyped, though. SEGA's marketing team is filled with complete geniuses.
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« Reply #2 on: April 18, 2011, 02:36:50 PM »

Still, you can only be so excited considering Sega's history of getting fans excited and dashing those expectations. Nothing in that trailer convinces me that this won't be just as awful as Sonic 4, which I rate as my absolute worst purchase of 2010.

I wonder if Modern Sonic having 3-d stages and Classic Sonic having 2.5d stages is just for show, or if they really have two different methods of play for the two characters. It'd be awesome if they were the same stages navigated in the two different styles, with Fez-style spacial warping properties resulting in different paths to take. But maybe that's a little advanced and really unrelated to what Sonic needs to actually be worth buying and playing.

Tangentially, how is Sonic Colors (Wii version)? I heard that was actually good, but I won't believe it until NeoGilbert gives it the thumbs up of post-play approval.
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gimymblert
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« Reply #3 on: April 18, 2011, 02:48:56 PM »

lol

Didn't play it yet, good game better sonic game than 4.
Still have some flaws, the game play more like a mario (power ups based and complete with P plot that turn coin into block) rather than a fluid sonic based game (not just classic, but a game that take advantage of the moveset). I will certainly like it (in a critical way) i'm not an anal fan. From former sonic, it's the bug and the poor lay out that put me down, not that they are not faithful.

It had been confirm that the generation game is essentially 2 games, a classic sonic one and a unleashed day stage one (but better). I have made an edit where there is additional gameplay footage (the interview).

You can see the classic sonic rather faithful in 2.5 D, jumping look a bit stiff and heavy visually (but seems to have the same timing) and level design have some wonky bit, but it look better than anything they did since and certainly superior to 4. Also Modern sonic level bit look like they flow better too.

Wait and see!
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« Reply #4 on: April 18, 2011, 03:40:01 PM »

Sonic's 2.5d running animation looks GOOD. I've been wanting a sonic game where sonic's legs blur/wheel like they should. And this is looking like it's supposed to. In my mind. And that seriously makes it work so much better * 3 *
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« Reply #5 on: April 18, 2011, 03:45:28 PM »

I feel like 50% of the game will be above average (the classic sonic parts) but not perfect, and 50% will just kinda suck (the modern sonic parts). Why oh why must sega ALWAYS mess up a good thing with a twist like that. Its almost like they were mocking you by showing the modern sonic part as the "but wait! there's more..." section in the trailer.
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« Reply #6 on: April 18, 2011, 04:44:22 PM »

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moi
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« Reply #7 on: April 18, 2011, 04:55:07 PM »

*sonic_cycle.jpg*
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gimymblert
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« Reply #8 on: April 18, 2011, 05:53:35 PM »



Sorry MOI sonic colors was there!





Most common comment on the fandom:

Quote
Why this is not sonic 4?
Quote
Cool sega is finishing sonic fan remix

edit:
Fan are please but start to notice irregularity:

Classic jumping is a bit heavy
Sonic uncurl on ramp with a slight unnatural boost
Spindash is instant and kill momentum, no roll after a run
Ramp act like going out of water in classic sonic, they give a bit of boost
Modern level are way too linear and boost spammed unlike adventure and even colors

But this is seen as an improvement over sonic 4, so there are okay with it (just little annoyance, they are not bitching).

Quote
So there probably will be some things that us die hard peeps will pick up on and not like, but overall this game gets a huge YES in terms of what's being brought to the table.

Quote
Everything I saw on the videos looked perfect. The physics looked much more accurate than the one from Sonic 4. Even if it's not exactly the same as the classics, I'm totally cool with it as long as it "feels" good.

Quote
We all know that there is an extreme unlikelihood that Classic Sonic's gameplay will 100% mimic the Genesis trilogy, but who fucking cares? Both parts of this game actually look legitimately fun, from what little I've seen so far.
« Last Edit: April 18, 2011, 06:25:12 PM by Gimmy TILBERT » Logged

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« Reply #9 on: April 18, 2011, 08:21:55 PM »

I didn't see any... ugh... DASHPADS in C. Sonic's level, and his level seems to balance speed and platforming rather properly. He is the Werehog of this game, but done well, so i guess Generations will not be a bad game.
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« Reply #10 on: April 20, 2011, 05:57:19 AM »

Considering how hilariously Sega have managed to fuck up almost every Sonic game they've released in the last decade and a half, I'm not holding out any real hope for this thing; it looks pretty good, but then, the daytime levels in Sonic Unleashed looked like classic Sonic and still huffed infinite turds.
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gimymblert
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« Reply #11 on: April 20, 2011, 07:45:26 AM »

http://www.4players.de/4players.php/tvplayer/4PlayersTV/Alle/26733/71509/Sonic_Generations/Spielszenen.html

Serious gameplay footage for you to judge the game... It seems that sonic classic got a new move: manual uncurling
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« Reply #12 on: April 20, 2011, 07:51:21 AM »

Colour me unimpressed.
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gimymblert
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« Reply #13 on: April 20, 2011, 09:03:59 AM »

I just hope that's the right reboot and from them they will build on, not rehash, not dumb up... but can we thrust sony to come up with good idea?
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« Reply #14 on: April 20, 2011, 10:10:44 AM »

the year is 2011. scientists work feverishly in laboratories coated in a permanent and ethereal green glow to keep constructing a supply of adult males who care about sonic the hedgehog for some reason.
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moi
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« Reply #15 on: April 20, 2011, 11:01:41 AM »

but something goes wrong, and the male is born with three heads attached to his body
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gimymblert
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« Reply #16 on: April 20, 2011, 01:11:36 PM »

the year is 2011. scientists work feverishly in laboratories coated in a permanent and ethereal green glow to keep constructing a supply of adult males who care about sonic the hedgehog for some reason.

At the time anybody who save the world in video games is still wasting its time. Grown up and go save the real world!  Well, hello there!

Btw The game design of sonic is what makes me a "fanboy", his tropes are underused and underdevelop. As a fine connoiseur of game design It's an interesting buffet for me. Grappling hook had their share of overdeveloping, any platformer are weak derivative of the mario formula, but the more physics based sonic is still something that the elite are trying to achieve.
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« Reply #17 on: April 20, 2011, 02:52:07 PM »

Come on man, I like Sonic as much as the next guy who was ten years old when it came out, but it's not the most intricate of gems. You hold down -> on the D-pad and hit literally any button when there's spikes or a big hole or some insect-lookin' motherfucker, and then there's a boss. It's not "physics-based" beyond the fact that you jump a whole bunch and you need a bit of a run-up for some obstacles (something which the introduction of the Spin Dash pretty much eliminated). Oh, and there's a minimal exploration element, I suppose.

I posit that the reason Sonic's design is underdeveloped is because, really, there's fuck all to it.
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gimymblert
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« Reply #18 on: April 20, 2011, 04:00:01 PM »

Sorry but I do not agree Wink

It's much more than hold right to win (except the new one).
It's like saying shooter you only press the trigger when an enemy pop up (especially those days). You can apply the same reasoning to mario or every platformer. The reality is much more nuanced. But hey I studied this game to death now, ain't arguing about perception.


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« Reply #19 on: April 20, 2011, 05:21:15 PM »

With 90s bullet-hell shooters, that's basically true though - the skill element comes from your ability to avoid incoming projectiles. And the Mario series has a significant exploration element, particularly since the third one, and even the first game had interesting mini-problems like this throughout the levels. Sonic's design is much, much less sophisticated; the consequences for most fuckups (losing rings) are much less severe, as it's easy to quickly re-collect enough to survive another hit (GG Sonic Chaos used a slightly modified system, IIRC, that was much more interesting and considered - and which, outside of the sequel (that nobody bought), I don't think was ever used again).

I'm not saying "you hold right to win", I'm saying that Sonic is about quick reflexes and constant linear progression for the most part, and that the rewards for exploring the environments range from minimal to utterly trivial. I'm not saying it's a bad system; it's a lot of fun! But if there's hidden depths to the classic games that I've never uncovered after twenty years of playing them, I'd love to hear about them.
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